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Rule Sit & Go's

The action of an MTT combined with the convenience of a ring game. Sit & Go's are a great way to discover the thrills of real money poker...


In game play

Thrills and chills (with a lot less spills).

Sit & Go tournaments combine the best of tournament poker and Ring Games in a compressed format. They also provide you with a stop loss. You know the maximum amount you can lose going in.

Game structure

Single table Sit & Go’s consist of a table of either six or ten players - multi table Sit & Go's can handle a lot more, but these should be played like any other MTT so involve a different strategy. Games aren’t scheduled, they start when the table fills up (the clue is in the name).

On tables of ten, prizes are usually divided between the top three finishers, with first place taking half the pot (e.g. $50 in a tourney with a $10 entry), second prize taking 30 per cent ($30), and third place taking 20 per cent ($20).

On tables of six (‘six-packs’) prizes are usually limited to the top two finishers, with the winnings split 75/25. PKR also offer a big range of Sit & Go variants that are well worth checking out.

Chips and blinds

Just like in a regular tournament, each player starts with the same number of chips, and blinds go up over time. If you’re used to multi-table tournaments, it’s important to note that Sit & Go tourneys usually start with fewer chips and the blinds go up more quickly. Normally players are given a stack of 1,000 chips (as opposed to 1,500 in most multi- table tourneys). Blinds go up according to one of two formats – either every ten minutes or every ten hands on a table of ten, and every twelve hands on a table of six. 

Sit & Go strategy

Blinds

Sit & Go tournaments offer a lot more action than multi-table tournaments. Because players start with fewer chips and the blinds go up quickly, players need to at least keep pace or face being blinded out. Tables consisting of a lot of tight players tend to end in ‘lotteries’ with large blinds forcing players to take big risks or face being blinded out.

Observation

Observation pays off in Sit & Go’s like in no other form of poker. You get to see all of the hands that all of your opponents are in for the duration of your stay. No moving tables like in a multi-table tournament, no players coming and going like in a ring game. That makes reading player styles and sending out the right messages even more critical.

So is changing gears. Playing one style throughout a Sit & Go makes you far too predictable. If your game play has been staying ‘loose’ then tightening up may induce bluffs and over-bets at your strong hands, while appearing too tight gives you more opportunities to steal later on.

Observing the blinds is also more important in a Sit & Go. The blinds really start to hurt in the later stages – especially for the short stacks. You'll need to expand your starting hand range as the blinds go up and look for opportunities to turn that extra pressure to your advantage

End game

The final stages of a Sit & Go are always exciting – it’s virtually a game unto itself. The relative value of pocket cards go up as the table becomes short-handed and players are forced to pay the (now quite expensive) big blind every third or fourth hand. Short stacks are under huge pressure to double up while big stacks are wary of giving them new hope- and no-one wants to go out on the bubble.

Hands need to be played aggressively at this stage and normally won’t progress beyond the flop. Pre-flop raises come often as do all ins after the flop. The slow play becomes a more attractive option here with a guarantee of fewer hands to beat you and marginal hole cards being played very aggressively. Betting also needs to become highly targeted, aimed less at the size of the pot and more at the size of an opponent’s stack.

Players struggling in lower positions need to treat every bet as leading to a potential all-in situation. They also need to pay close attention to the blinds and calculate the number of hands they’ll get to see before their either blinded out, or their stack gets so low that a semi-bluff with an all-in would be easy to call. Remember, an all-in that’s going to put your opponent below you if he loses is infinitely harder to call than one that isn’t.

As a rule of thumb, if you’re short stacked and need to make a play, you’re better targeting a small/medium stack with a bluff and big stacks who will be looser and more likely to call with strong cards.

Players with middling chip stacks need to target the short stack(s) with aggressive bets and be wary of the gorilla in their midst with the big stack.

The first thing a big stack should do when a Sit & Go gets to the point where there is only one player left before the bubble, is add up all the chips on the table that aren’t his. If there are a similar number or fewer chips out there than your own then you know right then that all you have to do is stay ahead of the blinds to be in a good position to win the tournament. The table is going to be very loose and throwing chips away by calling a lot of hands is throwing your advantage away.

That said, the big stack shouldn’t go into a shell and ignore opportunities to steal pots. Look for signs of fear on the table – other players are bound to be worried about going out of the tourney one place before the money. Very short stacks ‘just hanging in’ for second or third place will fold easily to your raises and have the added bonus of making it harder for anyone at the table to call your strong bets. No-one wants to go out of a tournament having been second in chips with nothing to show.

When are you short-stacked? Generally speaking you are in the ‘red zone’ and short- stacked if your total number of chips adds up to less than six-times the current big blind.

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will watch these 4 to 3 times as im a bit thick and give time for the information to sink in, been playing fr, need a change.very interesting ill see how i go on thx

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