Available for buy-ins of $5 to $20, Terminators dispense with traditional payout structures, with your winnings determined entirely by how many other players you knock out. 100% of your buy-in goes into bounty prizes, and for each player you knock out, you claim 75% of their bounty value. The remaining 25% goes on your head, increasing your attractiveness as a target – if you win the Sit & Go you also get to claim the bounty remaining on your own head!
Clearly therefore the strategy considerations that apply to normal Sit & Go’s need modifying for success in Terminators, and with no prize positions, ICM considerations are irrelevant.
The best strategy is to look to target the weaker players as much as possible in the early game in order to knock them out before anyone else can claim their bounties. As the stacks diversify and the blinds rise you need to start weighing the value of knocking out other players while considering the size of your stack and the bounty that’s on their heads.
$10 Sit & Go.
In $10 Terminator Sit & Go’s there is $100 in prize money to win if you knock out every single player, but this is fairly unlikely, so a viable target is to look to eliminate at least 30% of the field, especially more toward the end of the tournament with bigger bounties on each players head.
At the start of each event you get $7.50 for each player you knock out (with the other $2.50 added to your bounty), so you are simply looking for the best hands, or weakest players. When down to the last four, $45 will have been claimed in bounties and $55 will remain on the players’ heads, with each person having between $10 and $25 on them.